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Behind human behaviors are strategies that control and control it. NLP has developed methods to study the strategies of experts, e.g., the Walt Disney creativity strategy. In this way, motivational, learning, sales and decision-making processes can also be optimized.
Strategies are the way we organize our thoughts and behaviors to accomplish a task. There are so-called macro and micro strategies. For example, if someone sets themselves the task of becoming a successful sociologist, then the macro strategy would be the gradual build-up of that career: graduation, doctorate summa cum laude. Publications, employment at a prestigious university, post-doctorate, etc. The micro strategies relate to e.g., the way a person learns, writes or presents himself successfully and efficiently. These micro strategies can be analyzed as specific processes within the sensory systems. They describe a specific internal processing of sensory perceptions. This also means that strategies are formal structures - specific procedures - that are initially completely independent of the content. Each strategy also includes certain attitudes and beliefs. In this case, for example, being successful is possible and important for me. I am talented and have the skills to pursue such a career, etc. Strategies are like the recipe with which we bake a cake: what matters is the ingredients, the amount of each ingredient (whether an egg or ten) and the order in which we put them together. It makes a difference whether we add the egg before, during or after baking in the oven. That means, the order of what we do within a strategy is as important as what we do, even if everything happens within a few seconds. The ingredients of a strategy are the representational systems, and the quantities and qualities are the submodalities. The recipe is the broad strokes of the strategy, the individual steps like e.g., the mixing of the dough are the micro-units of this strategy. The beliefs in successful baking might be: baking a cake is possible / I can learn it and do it successfully / it's worth it, the cake will taste good. In NLP we investigate such strategies with the aim of finding out what someone is doing exactly, if he is doing something successfully, then making this ability available to others to whom they have not yet been available. That is, strategies are an essential part of modeling. Of course, we also analyze strategies that are less successful in order to find ways to improve them. There are different types of strategies, namely, decision, motivation, learning, creativity, relaxation and recovery strategies, flirting strategy, mate choice strategy to name but a few. The term strategy is used in NLP to refer to mental processes that enable a person to translate their abilities into concrete behaviors in accordance with their beliefs and values. In NLP we assume that these processes can be described consciously and / or unconsciously through a sequence of sensory representations (VAKOG). These VAKOGs, which lead to a certain action, are usually partly purely internal, partly outwardly directed procedures.
What is the Walt Disney Strategy? Here, Walt Disney's Macro Strategy for goal setting with the positions of the dreamer, the planner and the critic is presented and instructions for implementing this strategy are provided.
The T.O.T.E Model shows in a simple way how human learning works. The basic structure of this model explains the usual steps of a learning process: Test - Operate - Test - Exit.
V:visual(seeing) A:auditory (hearing) K:kinesthetic (feeling/sensing) O:olfactory (smelling) G:gustatory (tasting)
r: recalled c: constructed in: internal ex:external
+ positive - negative Examples: Aex : auditory - external Ain : auditory - internal (inner dialogue, inner commentary) Kex : kinesthetic external Vc : visual constructed
-> : leads to / : simultaneous auditory (hearing) and visual perception (synesthesia) Example: Vin -> K+ -> Ain -> K- Sequence of sensory impressions and representations. Translated: A visual idea (me on a palm beach) leads to a pleasant feeling (joy), followed by an inner commentary ("Crap, I have no time for this"), which then leads to an unpleasant feeling (frustration).
A is a subject, B asks, C notes the sequences and observes.
General:
Regarding the initiation of the strategy (Trigger):
Regarding the execution of the strategy (Operate):
Regarding the conclusion of a strategy (Test exit criteria)
In most cases, a strategy also contains certain beliefs. An effective decision-making strategy probably includes a belief like this: "I decide correctly." Possible questions regarding beliefs:
In addition, certain submodalities may be crucial to the effectiveness of the strategy. For example, in a motivational strategy, the goal could be tall, bright, clear, and warm, or the moment of decision in a decision strategy could be experienced like a 3-D movie in stereo. After summarizing the strategy using NLP shorthand, check if all the essential elements are included:
A strategy should have an information gathering and feedback operation that can build and / or modify a representation of the desired goal.
Each representation system (RS) has capabilities to receive and process information that others do not have.
n depends on the type of activity. This check is necessary to obtain the external information needed when drawing, operating, playing the piano or something similar.
To install a strategy means to make available to a person a strategy (which they do not yet have in their repertoire) so that this strategy can be "automatic" in the future. Possibilities are:
The optimal strategy for English spelling is a two-step process: from visual memory to kinesthetic review. Those persons who are very good at spelling, see an inner picture of the correctly spelled word and have a "feeling" whether they wrote it correctly of incorrectly. The procedure described below is for installing this spelling strategy. This approach is primarily intended for individual work with students with learning disabilities, who usually use an auditory - and thus inefficient - spelling strategy.
While the person imagines that he will learn new words or take a spelling test in the future, fire the anchor.
Can you remember a time when you felt loved? Can you mentally go back to this situation and experience it again ... (you induce the state) V: What must your partner do so that you feel that deep sense of love?
Is it essential for you that your partner shows you his love in exactly this way so that you feel loved? (Decide on the physiology of the person, whether the desired state occurs.) A: Is it essential for you, in order to feel that deep sense of love, that your partner tells you in a certain way that he loves you? (Decide on the physiology of the person, whether the desired state occurs.) K: Is it essential for you, I order to feel that deep sense of love, that your partner touches you in a certain way? (Decide on the basis of physiology, whether the desired state occurs.) Elicit the submodalities now. How exactly? Check the strategy. (Decide on the basis of the physiology whether the desired state occurs congruently.)
Selecting from a menu is a good example of a decision strategy. Not everyone decides equally well! The quality of your own decision-making strategy has far-reaching consequences for our lives.
Utilization can best be described as the process of applying an existing strategy that has been evoked. Pacing a strategy that has been discovered. Our most important means of utilizing a strategy is to pack and represent the content of the present situation or task in such a way that it complies with the sequence and steps of the client's evoked strategy.
In essence, an anchor is any representation (generated internally or externally) that triggers another representation, quadruple, or series of representations or quadruples (i.e., a strategy). Any part of an experience can be used as an anchor to trigger another part of the experience. Anchors and accessing cues are the two most important tools in the utilization of strategies. We can use them to systematically trigger suitable representations in the right place within a strategy. Accessing cues can be thought of as self-constructed anchors.
Old results and the strategies related to them that have become inappropriate for most situations, can still be effective in a few contexts. In such cases, the programmer installs a decision point where any representation serves as a context tag. This should indicate in which situations which strategy is appropriate. If this measure is omitted, ambiguity or overlapping of the two contexts can create a disruption that could cause the person to initiate both strategies simultaneously. The person does not know which strategy to use. By reacting to both strategies, he becomes immobilized. Something tells him to do this, but something else looks or feels better. The representation that serves as a tag can assume any content. It could be a certain sound threshold, a particular word or class of words, a positive or negative kinesthetic feeling, or an image or a distinction perceived in the environment. The purpose of the tag is to distinguish which context is appropriate for which strategy.
The process of streamlining is necessary for strategies that are too cumbersome or inefficient to achieve a desired result. E.g., a reading strategy: people who have incorporated an auditory-digital step in their reading strategy must speak the words aloud before they make sense to them (before they trigger the relevant stored experience). The strategy looks like this: The speed reader's strategy runs immediately from seeing the written word to triggering the internal quadruple. For most people who subvocalize or speak words inwardly, the synesthesia pattern becomes so strong that they actually cannot capture written text merely by sight - they have to visualize the words. Those who already have the Vr - synesthesia pattern as a natural resource benefit most from this training. The effectiveness of speed-reading courses depends on whether they induce the reader to construct a Vex synesthesia pattern, because the reader has no time to rehearse the words inwardly.
The goal in redesigning strategies is to create strategies that efficiently and effectively ensure a given outcome. The programmer has to recognize:
It is best to always use both: While the person is "guided" through the strategy, fire the anchor that you have previously set up.
First of all, installing a strategy effectively requires you to break up or disrupt the existing strategy in the right place.
There is a basic difference between anchoring in the context of utilization procedures and anchoring during installation. When it comes to utilization, you set anchors in order to control the content of certain strategy steps. When installing you have to control the strategy step yourself. In this case, you will not anchor a particular content, but the act of using a particular representational system for a particular step. You set the anchors so that they provide access to the use of particular representational systems or a sequence of representational systems.
If a strategy sequence already exists, then it can be anchored with a single anchor so that it can be inserted as a whole in a new sequence that is being drafted. It can also be inserted into a situation in which it was not previously available as a resource; it is then tied to contextual stimuli that characterize this situation, allowing a different choice of behavior within that context. It is installed as a resource in situations where the client desires choices in setting goals. In such cases, the strategy is usually taken from a context in which it occurs naturally and installed in a context in which it does not occur or has not previously occurred. In this operation, it is important that you separate the strategy sequence as such from the "trigger" (the triggering stimulus) that previously triggered that sequence in the context from which you took it. Step 1 shows that a particular external visual stimulus in context A naturally initiates the strategy sequence Aid .... Ke. This entire sequence is now anchored with the anchor. In step 2, the strategy unit is anchored in context B, in which so far a particular external auditory stimulus had initiated a Ki- Vi- loop. So, the person is now able to access the strategy from context A in context B as a resource.
Anchoring a person’s motivational strategy The person should remember a time when he was motivated to do something he did not enjoy doing. The steps of this strategy are now evoked by questioning and observation. Each step is anchored to the same kinesthetic anchor on one of the person’s knees. Then a behavior is proposed that does not particularly excite that person (for example, walking around the room carrying a chair over his head or picking up a pencil that has been thrown on the floor). The person is asked often to establish the fact that he really does not like that very behavior. The motivational strategy is then triggered by "firing" the anchors. Once the strategy has been well anchored, the person will automatically gain access to the strategy sequence for motivation and apply it to the current context.
Individual representation steps can be taken out of strategic sequences that are not related, anchored, and then anchored together in order to form a new strategy. The anchors used to trigger each strategy step may be kinesthetic in nature (e.g., touching various body locations). However, they can also be performed in other representational systems, e.g., as internal or external visual stimuli. Of course, words are also anchors; their advantage is that they are culturally standardized to some extent. The programmer can also put representations into a sequence with verbal anchors (colloquially this would be called "giving instructions"). You can increase the effectiveness of your anchoring procedures by pairing or combining multiple anchors for a particular strategy step. When installing a strategy sequence, anchors can be paired from different representational systems to increase their effectiveness.
The basic method of testing anchors is that the programmer instructs the client to practice the transitions as they go through the various strategy steps while the programmer provides a number of different contents for them.
Sometimes an existing strategy runs on well-trodden paths or has heavily ground down. If the result of this old strategy disturbs your attempts and if it causes behaviors that do not allow you to obtain meta-results, then it is best for the client to disrupt the existing strategy. There are three basic ways of disrupting a strategy:
If a strategy does not work, then check the following points:
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